In file locomotion.h:

class locomotorModule

base class for modules specialized for terrain interaction such as wheels and feet.

Inheritance:


Inherited from toolModule:

Public Fields

oquaternion q
otriple x
oquaternion qlink
otriple xlink
opart* tcpPart
odouble kp
odouble kv
optrList* contactParts

Public Methods

ovirtual int addContactInfo(dynoContactor* dc, int flags)
ovirtual int isCompliant(void)
oint computeLinkCoords(void)
oinline void getWorldCoords(triple &xworld, quaternion &qworld) const
oinline triple getWorldPt(void) const


Inherited from module:

Public Fields

ostatic int currentID
ostatic const tmatrix connectionRotation
oconfiguration* cfg
oint ref
ochar* name
obool isPrototype
ohandedness whichSide
omodule* parent
oassembly* as
optrList* params
optrList* attachments
ocptrList* components
oconst componentContext* context

Public Methods

Virtual methods.

convenience functions

oinline const ptrList* getDependencies(int whichParam)

Public Members

oenum subType
oenum handedness

Protected Methods

ovoid assignConnectorIDs(void)


Inherited from synObject:

Public Fields

ostatic int staticClassID
oint objectID
oint verboseLevel

Public Methods

ovirtual const char* className(void) const
ovirtual synObject* copy(void) const
ovirtual int isOfType(int typeNum, int derivedOk)
ostatic int setStaticClassID(void)
ovirtual int classID(void) const


Documentation

base class for modules specialized for terrain interaction such as wheels and feet. Some locomotor modules use non-standard contact types, such as wheelContactInfluences and balloonContactInfluences.

Direct child classes:
wheelModule
footModule

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